﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Xml.Serialization;

namespace DanielsGameLibrary
{
    public class MapObject
    {
        public Vector3 Pos { get; set; }
        public int type { get; set; }
        public MapObject()
        {
            Pos = Vector3.Zero;
            type = 0;
        }

        public MapObject(Vector3 p, int t)
        {
            Pos = p;
            type = t;
        }
    }

    [Serializable]
    public class MapData
    {
        public List<MapObject> content;
        public string[] models;
        
    }
}
